Combining my early passion for space and interest in stylized games, Randium has been designed to immerse the user into uniquely generated worlds containing different terrains, color schemes, foliage, and atmospheres. I believe that shapes and color alone can achieve the surreal feeling associated with outer-space and possible earth-like planets.
Utilizing procedural generation and math, terrains are automatically populated with colors for the grass, dirt, sand, rocks, and other foliage based on the slope and height of the land. The unique color palette for each world emphasizes the essence of a different planet or biome. Taking inspiration from a common interior design system, the 60-30-10 rule, this system automatically creates harmonious color combinations for all the nature elements in each world. It does this by first calculating a random color for the grass, and then semi-randomly affecting the hue, saturation, and value to set the other colors in the scene. The last step in the process is tinting the colors of the sunlight and ambient light which resembles different atmospheric temperatures. This ensures the environments stay unique, tranquil and pleasing to the eye.
I’ve always been intrigued by what the future may hold, and the opportunities humans may come across. With NASA and figures like Elon Musk making huge advancements in technology and space travel, I’m inspired to simulate the possible planets they’ve been searching for and just how random some of the colors on their surface might seem from having different chemical makeups from Earth. The goal of Randium is to inspire users to reconnect with their childlike sense of exploration, creativity, and imagination of the future.