Welcome and Introduction
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advising informationWelcome and Introduction to Computer Animation at Missouri State
 
Welcome! We're glad you're considering Missouri State as a potential school!

The animation faculty receive many requests for information about degree options that incorporate computer animation. Here is an overview of the curriculum, facilities, faculty credentials and alumni accomplishments - that are the basis for most questions from prospective student and parents. What we can't show over the phone or e-mail is a sampling of student work, so some animation clips have been included below as well. You'll just need the Quicktime plugin for your browser to view (http://www.quicktime.com).

The following is only an overview, so please contact me if you have any questions.

Vonda Yarberry, Professor of Art & Design
Animation Area Coordinator
VondaYarberry@missouristate.edu
417.836.6581

 
Courses | Degrees | Frequently Asked Questions | Candidacy Reviews | Faculty & Advisors | Facilities | Student Success | Alumni
 
Missouri State Home Page | Art & Design Department | Electronic Arts Degree Program
 
 
Courses - Computer Animation Curriculum  
Short clips of student work created in the beginning level animation class
The animation curriculum begins with a 200 level class that emphasizes 2-D animation. We start with that class because we teach the fundamentals of communication/aesthetics in the time-based realm of animation, referencing mostly 2-D design and beginning film studies concepts, including narrative development. Because the 2-D animation software tends to be "simpler" because it relates to drawing and painting skills that most students are familiar with, we can cover the concepts more easily without interference of the higher learning curve that 3-D animation software poses. Assignments include vector-based animations to stop-motion and claymation. Adobe AfterEffects is the primary software used in this class.
 




At the 300 level, we focus on developing 3-D computer animation modeling, surfacing and lighting skills. Because of the learning curve that the software presents, we spend the semester developing and honing these basic skills which gives all students time to acclimate to the new software environment. Students who already have skills in this area, as more are entering our program do, will not be bored in this class, but challenged to improve their skills. The aesthetic side of this class focuses on developing the power of the narrative in a single frame: increasing awareness of camera point-of-view, composition, and how lighting informs composition and storytelling. We are using NewTek LightWave for this class.
 
Examples of the images created in the Intro to 3D class
 
At the 400 level, we focus on applying the skills learned from the last class to 3-D animated short films. Cinematography, along with teaching expressive / appropriate movement for the narrative is stressed. And we continue to develop the aesthetic/communicative aspects of the animations. After a student has completed the 400-level course, he/she will repeat it as an independent study student, presenting a semester plan of projects that develops their own interests in animation, whether in 2 or 3-D.

We offer a Professional Practices class that helps to prepare students' portfolio for graduate school application, independent animation production, or employment. The focus of that class addresses research and presentation skills, though work on the portfolio continues as well.

Also, a new advanced 2-D animation class is being planned with some additional shifts in other classes. Changes are in the works all the time - just one of the reasons to stay in touch with your academic advisor!

There are a limited number of internships available here in Springfield, but any student would not be limited to internships here. A number of students work at internships in other cities during the summers. internships are not a requirement for the program, just a question we are often asked. There happens to be a video game company in town, Black Lantern Studios, that provides employment opportunities and internships to many students.

Also professional opportunities often present themselves and are folded into class projects. The animation students have been involved with many organizations including the city of Springfield in the visualization of a civic park and the production of public awareness campaigns designed for television. For example, recently a student created animations that were a part of a Public Transportation Awareness campaign which are currently airing nationally.

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Short clips of student work created in the upper level animation classes.

 
 

Degrees - "coherent" pathways through the curriculum to a desired end . . .
Basically, there are two different degrees Missouri State offers for the student interested in animation: the Bachelor of Fine Art in Art with an emphasis in Computer Animation, and the Bachelor of Science in Electronic Arts. The goals of the degrees are the same: to provide professional-level instruction in computer animation, with an emphasis on visual communication / expression. The experiences are different.

BFA in Art, emphasis in Computer Animation
Beyond the computer animation curriculum listed above, students would also take classes that reflect the professional degree requirements for the BFA which would include: drawing, painting, sculpture, photography, printmaking, ceramics or metals and art history. Upper level electives in Art or Design are also required and may include classes in design or advanced classes in the areas mentioned above, video production and/or digital arts. The degree is 125 hours total, 75 of which are major classes. No minor is required for this degree. General Education requirements apply. To see a complete listing of those requirements, consult the Undergraduate Catalog. See also the
sample schedule for this degree.

BS in Electronic Arts, Video/Computer Animation emphasis
The courses required for the BS in Electronic Arts include: a beginning audio recording class, a beginning video production class, a beginning 2-D visual design class, 18 hours within an area of emphasis - in animation that would be all of the animation classes mentioned above plus an additional cinematography class. The remaining coursework is more individualized and could include: studio art classes, computer science, computer information systems, marketing, etc. A minor is required for this degree for a total 125 hours. General Education requirements apply. To see a complete listing of those requirements, consult the Undergraduate Catalog. See also the
sample schedule for this degree.

Since most students taking this option intend on becoming professional animators in some sense, advisors still recommend taking more studio art classes based on the traditional BFA in Art model, since it provides an excellent education in visual communication, which in most cases makes a student's animation portfolio stronger.

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Candidacy Reviews for BFA and BS degrees
Both candidacy reviews are held in the spring semester of what is usually a student's Sophomore year, after completion of some basic classes. Because of available resources, we can only accept 15 animation majors per year between the two degrees. In some years it's been very competitive, in others less so. Candidacy reviews determine whether a student's level of animation work, other studio work indicates that he/she would be able to successfully complete the degree chosen. The program has never turned away qualified students because of a lack of space.

Students submit portfolios for these reviews. For the BFA, a 2.0 GPA overall is required, with 21-28 hours in Art & Design studio classes. We typically accept 11-12 students per year for the BFA. For the BS in Electronic Arts - emphasis in Animation, a 3.0 GPA in the major and completion of MUS216, MED365, ART100 or 110, ART230, is required to apply. We accept 3-4 students for the BS Electronic Arts, Animation emphasis, per year.

Advisors help students select their best, most appropriate work for the review. If a student does not pass the review, the faculty committee explicitly describes the strengths and weaknesses and suggests additional classes to help improve the portfolio for future consideration. Students are not limited to how many times they apply for candidacy, though they will not be able to reapply until the next year's review. Therefore, students who do not pass candidacy review will not be able to advance into higher levels of classes, which are requirements for the degrees and therefore will not be able to complete the requirements of the degree within the standard 4 years.

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Frequently Asked Questions
The degrees sound very similar. What are the differences between the BS and BFA degrees?
Basically, the BS degree focuses on the pragmatics of working as a team in a professional setting, since computer animation as it is applied in the commercial setting is most always integrated with sound and video production. Knowing what is possible within the related areas, knowing the language and technical jargon allows animators to communicate and work more effectively in some commercial environments. This is not to say that the BFA in Art does not, but it's emphasis is giving a rich visual background to the student by exposing him/her to many, many possibilities of expressive forms and their appropriate application. The small group communication skills can be learned in other ways. And depending on the student's interests, he/she can work collaboratively while a student in the BFA program with Music Composition majors to create original animations with original soundtracks.

The BS degree accepts fewer students per year so it must be a "better" degree, right?
No, this is a common perception of students - but not true. Students graduating with either degree are qualified for the same positions. The working methods that they employ are just different. The BS degree has as its focus: collaboration. Students accepted into this degree program work together on projects. Individuals will not have complete creative control over the work produced. Some students work well in this environment; some do not. The BFA degree gives students complete creative control over their work. They have thorough experiences in all aspects of animation production, from conception to execution. They therefore can emphasize whatever particular strength they have in a very controlled way. There are plusses to both degrees. The goal of both programs is to provide opportunities for students to create the best possible portfolio they can before graduation, whichever the pathway, whichever way individual students can work/learn the best, creating the best body of work possible. For it is the portfolio which is the key to their next step: employment or graduate school. We accept fewer students to the BS degree because that is all we can support within the shared resources of three departments that participate in this degree.

At this moment, I don't know which degree I prefer - when do I need to make that decision?
For the first four semesters at Missouri State, all students need to know is whether they may be interested in both degrees. The curriculum for both degrees is closely related at the beginning levels. So much so, that carefully planned, students can prepare for both candidacy reviews and either allow the results of the reviews to make the decision or after taking some classes from both areas, make the decision based on class experiences that they prefer.

What is the percentage of students who receive jobs after graduation?
This is an extremely diificult area to track statistically. Nonetheless it is a question we are often asked. We believe our students are trained as well or better than any other institution's in the country. Why do we think that? Because that's what alumni working in the field tell us. Their comments most often address not just what the animation program has taught them but how all the curriculum folded together makes them sought-after, intelligent, visual communicators.


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Animation Faculty
Rebecca Xu teaches animation and electronic arts. She has worked professionally in the fields of special effects for film, animation and web design. Her creative work has won awards in both the US and abroad.

Vonda Yarberry has been coordinating the animation program here at Missouri State since 1989, developing curriculum, programming and overseeing the development of the computing resources. Her creative work in experimental animation and video has won numerous awards. She founded Guerilla Television in the late 80's in New York City and continues to show her experimental animation work nationally and internationally.

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Computer Animation Facilities
While in class, every student works on an individual computer station. At this current moment, animation students work on Windows XP, 2.53 GHz, 2 GB RAM, dual monitor workstations. Students all have individual hard drive storage space. We have 3 nonlinear, HD video editing stations in the Animation Lab. We also have 2 digitizing stations with video cameras, as well as flatbed and transparency scanners, DVD writers on all of the workstations and an audio station for collaborative work outside the dedicated audio and video lab facilities. All stations are connected via a 100 mbs network. Facilities are upgraded in an ongoing and proactive fashion: internal components and peripherals are upgraded yearly, and workstations are completely replaced every three years.

The facilities are typically open to students anytime there are no classes between the following hours: 8am-11pm M-TH, 8-7 F, 12-5pm Sat, 12-11pm Sun. The campus transit system runs a shuttle to the front door of the building approximately every 10 minutes during the weekdays. There is limited free, evening and weekend parking nearby.


Student Success
Missouri State animation students have had work from their senior exhibitions included in many international and national film festivals and have won impressive awards. Even as students, their work is published in a wide variety of professional venues, it's part of their preparation.


Alumni
We have a number of successful graduates working in animation fields such as video gaming, special effects, advertising, education, software development, architectural and product visualization and television. The university's Art & Design Department began teaching computer animation in 1985. Our alumni have gone on to work for many major networks (ESPN, TNT, CBS, SCIFI), and companies such as Disney, Industrial Light and Magic, LucasArts, Midway, Hasbro, Alias, Electronic Arts - to name just a few. As students graduate, we have an e-mail mailing list that they become a member of for updates on past graduates and possible job opportunities that arise. Many alumni have gained employment from contacts they have made through this network and exceptional advice from professionals working in their field. Last, but not least, they get to stay in touch with their friends from when they were in school.

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COMPUTER ANIMATION HOME
last updated 6/2008
contact VondaYarberry@missouristate.edu for information