Guide
to Creating KeyFrame Texture Aura
by, Justin S. Gault |
| |
| STEP
1 |
-Mask
out the background |
|
| |
For this tutorial we will be removing
the background from a figure and then replacing this with an aura
around the figure which will have a texture. First take your original
footage, and draw a mask around it with the pen tool. You will have
to activate the timer for the "Mask Shape", at the beginning
of your footage. Next use the Page-up and Page-down keys on your
keyboard to move forward and backward a keyframe at a time. At each
keyframe interval you will have to adjust your mask shape, unless
of course your figure has minimal movement. In this case, I used
a dancer which had excessive movement at times. I would also like
to note that reducing your framerate from 30fps to 15fps, theorectically
reduces your worktime by half.
This mask will be used several times throughout this tutorial.
Next I created a "White Solid" and an "Adjustment
Layer". You can see in the above image which effects I used
in the "Adjustment Layer", you will choose your own. Next
copy the "Mask Shape" keyframes and paste them into the
"Adjustment Layer" and the "White Solid". Both
of these combine to cover the bulk of the space and finer details.
It's up to you how close you wish to get to the figure in the original
creation of the mask. In the "Adjustment Layer" you can
play with the "Mask Expansion" a bit, to get closer to
the image. |
|
|
| |
| |
| STEP
2 |
-Create
mask for texture |
|
| |
Next we use the mask we just created
to develop a new mask that will be used on the texture. First create
two "Solids", one black and one white. I'm sure there are
many ways to do this, this just happens to be the way that worked
for me. Again copy the keyframes for the "Mask Shape", and
paste them into the white and black "Solids". The "White
Solid" will be the lower layer and have a "Mask Mode"
of Add. You will need to increase the "Mask Expansion" value
by 2 or 3 and feather it a bit. This creates the outer white mask
shape. The "Black Solid" should be the top layer with a
"Mask Mode" of Add. You will need to reduce the "Mask
Expansion" by a value of -5 to -15, or whatever works for you.
This creates the smaller black area within the white mask. This white
area will create the visible area of the texture around the figure. |
|
|
| |
| |
| STEP
3 |
-Use
mask to describe texture shape |
 |
| |
Finally, create a project with the
original composition of the figure, with the roof texture above that
and the mask we just created above that. Set the mode of the roof
textre to multiply, this will allow the texture to interact with the
figure. Now set the "TrkMat" to "Luma" for the
roof texture. This will utilize the mask which is directly above it
for its image shape. You now have a moving texture which moves about
the edges of your figure. |
|
|
| |
| |
| STEP
4 |
-Add
your own textures to finalize piece |
 |
| |
Now you can begin to add your other
textures to fill the background and create your final composition. |
|
|
| |
| |
| STEP
5 |
-View
movie of process development |
| |
| |
| |