Guide to Creating KeyFrame Texture Aura

by, Justin S. Gault

 
STEP 1 -Mask out the background
 

For this tutorial we will be removing the background from a figure and then replacing this with an aura around the figure which will have a texture. First take your original footage, and draw a mask around it with the pen tool. You will have to activate the timer for the "Mask Shape", at the beginning of your footage. Next use the Page-up and Page-down keys on your keyboard to move forward and backward a keyframe at a time. At each keyframe interval you will have to adjust your mask shape, unless of course your figure has minimal movement. In this case, I used a dancer which had excessive movement at times. I would also like to note that reducing your framerate from 30fps to 15fps, theorectically reduces your worktime by half.

This mask will be used several times throughout this tutorial. Next I created a "White Solid" and an "Adjustment Layer". You can see in the above image which effects I used in the "Adjustment Layer", you will choose your own. Next copy the "Mask Shape" keyframes and paste them into the "Adjustment Layer" and the "White Solid". Both of these combine to cover the bulk of the space and finer details. It's up to you how close you wish to get to the figure in the original creation of the mask. In the "Adjustment Layer" you can play with the "Mask Expansion" a bit, to get closer to the image.

 
 
 
STEP 2 -Create mask for texture
  Next we use the mask we just created to develop a new mask that will be used on the texture. First create two "Solids", one black and one white. I'm sure there are many ways to do this, this just happens to be the way that worked for me. Again copy the keyframes for the "Mask Shape", and paste them into the white and black "Solids". The "White Solid" will be the lower layer and have a "Mask Mode" of Add. You will need to increase the "Mask Expansion" value by 2 or 3 and feather it a bit. This creates the outer white mask shape. The "Black Solid" should be the top layer with a "Mask Mode" of Add. You will need to reduce the "Mask Expansion" by a value of -5 to -15, or whatever works for you. This creates the smaller black area within the white mask. This white area will create the visible area of the texture around the figure.  
 
 
STEP 3 -Use mask to describe texture shape
  Finally, create a project with the original composition of the figure, with the roof texture above that and the mask we just created above that. Set the mode of the roof textre to multiply, this will allow the texture to interact with the figure. Now set the "TrkMat" to "Luma" for the roof texture. This will utilize the mask which is directly above it for its image shape. You now have a moving texture which moves about the edges of your figure.  
 
 
STEP 4 -Add your own textures to finalize piece
  Now you can begin to add your other textures to fill the background and create your final composition.  
 
 
STEP 5 -View movie of process development