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| reference materialWeight Maps | |||||||
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| What
are weight maps? Weight maps are definitions of bone influence assigned to models. The benefit of using weight maps is their direct and specific ability to modify influence. The maps will appear as a special render view and you can manipulate the shadings from all views using special tools. Weight maps are created in the Modeler but set in the Layout. Figure 1 is how weight maps appear in the Modeler. |
![]() figure 1 |
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| Creating
the weitgh maps in the Modeler To set a weight map in the Modeler, select an area of your object - either by points or polygons. Select "new" from the weight map selector in the lower left-hand corner of the Modeler's screen. figure 2 |
![]() figure 2 |
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| Give the weight map a name in the "Create Weight Map" menu. Set the Initial Value as 100% unless you have specific reasons to increase or decrease the weights. figure 3 | ![]() figure 3 |
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| To view the weight maps, from the render pull-down for each window, select weight shade. It is best to view this in more than one orthogonal view to make sure the weight map is the exact dimension you intend. figure 4 | ![]() figure 4 |
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| Adjusting
the weight maps using the airbursh In the Modeler, under the Maps menu, select the airbrush tool. The right mouse button will allow you to set the diameter of the spray. figure 5 Use the left mouse button to paint the area of the model. The orange area of the map represents the highest setting of influence. The area of falloff is represented by the gradient spread. To remove areas of influence from the map, use the paint holding the Ctrl - LMB. Shift and LMB paints an inverse value. |
![]() figure 5 |
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| Assigning
the weight maps in the Layout For each bone set the appropriate weight map for its area if influence within the Bones Item Property menu. figure 6 As a basic setting, it is usual to check the "Use Weight Map Only" setting as well as the "Weight Normalization" setting. figure 7 |
![]() figure 6 |
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| for information on animating with bones see the reference material. | ![]() figure 7 |
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