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reference materialDisplacement Maps and Bump Maps

What is a Displacement Map?

A Displacement Map is an image used to shift the position of points within an object, changing its shape.

In the most basic of uses, an object's shape can be given organic characteristics, difficult to model, fairly simply.

Animating a displacement map is as simple as moving the texture along an axis over a period of frames. Point structures adjust using the grey scale values along individual axes to change the relationship from the original form as the texture moves.

Since Displacement Maps change the position of points, triangle polygons MUST be used - to avoid non-planar rendering errors!

Normally, as an object is made, the goal of creating fewer polygons is desired. When considering using displacement maps to animate or form an object's geometry, creating enough polygons to conform to the intended map is important.

Displacement Map information is saved within a scene file - not object file.


When is a Displacement Map undesireable?


Displacement Maps are difficult to control - especially where polygons are animating within close proximity to other polygons. Collisions can occurr easily and not seen within the Layout. Complete animated test renders are a must in these cases.

When you need control over the position and stat of an object when it completes it's "transformation" - it may be better to use a morph object. As a morphed object, it is possible to know the end state of the geometry within the transformed state.


The Graph Editor has four distinct areas that will be referred to in the following material.


What is a Bump Map?

A Bump Map uses a bitmap to give the visual impression of geometric change, but does not actually change the structure of an object. It merely changes the interior shading of an object to conform to the pattern of the bump map. The edges are not changed - as you can see by the example to the right.

The object on the left was surfaced with a Bump Map using the same procedural map
as the object on the right, which has a Displacement Map applied. Notice the difference
by comparing the edges of the form.